WEBVTT
Kind: captions
Language: en

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And now for something completely different

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When hinges creak in doorless chambers, and
strange and frightening sounds echo through

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the halls.

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Whenever candle lights flicker where the air
is deathly still.

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That is the time when ghosts are present.

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Practicing their terror with ghoulish delight.

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The Haunted Mansion is a beloved attraction
found at Disney parks around the world.

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The original version of the attraction opened
on August 9, 1969 at Disneyland in Anaheim, California.

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Now, lest you worry that I’m getting all
Disney-nerd on you here and am ignoring the channel’s

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focus on technology--well I assure you we’re
talking about a very clever bit of engineering

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that seems somewhat of an open secret and
yet no one really talks about.

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That, foolish mortals, is the stretching room.

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All versions of the Haunted Mansion, except
for Mystic Manor in Hong Kong, begin with

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a pre-show in a portrait gallery.

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GHOST HOST: [Our tour begins here in this gallery, where
you see paintings of some of our guests as

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they appeared in their corruptible, mortal
state.]

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This large octagonal room is lit dimly on
all sides, and features 4 portraits.

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After asking you to kindly step all the way
in please to make room for everyone, our Ghost

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Host reminds us that--

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[there’s no turning
back now.]

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As you look back towards the door you entered,
you notice that it is closing.

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And as soon as it’s closed, our Ghost Host
makes the following observation:

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[Your cadaverous pallor betrays an aura of foreboding,

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almost as though you sense a disquieting metamorphosis.]

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As you look around the room, you notice that
the ceiling is getting farther and farther

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away from you, and the portraits themselves
are growing taller, revealing the humorous

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downfalls of their subjects.

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GHOST HOST: [Is this haunted room actually stretching?]

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Yes.

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Yes it is.

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And for very good reason.

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The stretching room does not exist simply
to serve as an intriguing pre-show to the ride.

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Its original purpose is actually quite a bit
more functional.

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You see, the stretching rooms at Disneyland
(there are actually 2 of them) aren’t just

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an illusion.

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In fact, they are perhaps the world’s most
elaborate and unique elevators, or lifts.

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Once the doors have closed, you may notice
a very slight movement.

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The stretching room floor is beginning to
descend.

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It moves very slowly which makes it hard to
notice.

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I’d say it feels like little more than a
tremble in the floor.

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The ceiling of the stretching room, on the
other hand, does not move, instead you are

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descending farther away from it.

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But why does this need to happen?

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Well, Disney has always had an obsession with
sightlines and illusion.

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When you are walking along the Rivers of America
and see the Haunted Mansion, you see a quaint

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antebellum structure that can’t possibly
contain the attraction itself.

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If you’re unfamiliar with the ride, it’s
an omnimover system where you travel through

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many elaborate show scenes, including the
massive graveyard scene.

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There’s no possible way that that attraction
is in that little building,

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and it’s not.

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All of the ride takes place in a separate
show building on the other side of the railroad tracks.

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The Disneyland Railroad sort of defines the
boundaries of the park, at least the boundaries

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of what guests are supposed to see.

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It’s built on a berm, and with the aid of
trees and shrubbery, guests inside the park

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generally cannot see anything outside of the
railroad perimeter.

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While great for immersion, the railroad sort
of encapsulates the park and means that any

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expansion must be done outside its boundaries.

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If you look at satellite imagery of the park,
you can see the mansion itself and the railroad

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immediately behind it.

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It’s a little hard to see, but it is following
this curved path through New Orleans Square,

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behind the mansion, through Splash Mountain,
and then you can see the tracks again here

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in Critter Country.

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You’ll notice that the railroad slips between
the mansion’s facade and another building.

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That large warehouse-like building is where
the actual ride of the Haunted Mansion takes place.

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Now when you’re waiting in line, you have
no idea that that building is even there.

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You can even see the area behind the mansion,
and as far as you know there’s no connection

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between the mansion facade and the show building
out of view to the left.

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Somehow you as a guest need to get from this
side of the railroad to the other, and yet

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there’s no apparent path to take.

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That’s because the path you take is a tunnel
heading under the railroad tracks and into

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the show building.

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Somehow guests need to be brought fairly far
underground to the level of that tunnel.

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One fairly seamless way to do so is to use
an elevator and lower guests into the ground,

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just like you would a casket.

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But that might ruin the illusion that you’re
in the mansion itself.

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And so the stretching room was born.

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Now for those that hate it when someone spoils
the magic, the following is my best guess

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at how this effect is done in Anaheim.

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There are some blueprints you can find online
and there are some other explanations, and

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what follows is my most complete amalgamation
of these sources and my best understanding

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of what’s going on.

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I may not be completely correct, and please
chime in below if I’ve gotten something

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wrong, but just know that I’ll be spoiling
this beloved scene.

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When you enter the stretching room, pay close
attention to the gap in the floor.

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This is pretty much the only sign that you
are boarding an elevator.

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Once inside, well that’s when things get
weird.

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The stretching room is simply a large, octagonal
hydraulic elevator with a very elaborate cab.

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The floor sits atop the piston of a hydraulic
cylinder, and when fluid is released the floor descends.

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The walls are stacked, sort of like a telescoping
antenna, and are key to the illusion.

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The stretching rooms at the Haunted Mansion
are perhaps the only elevators in regular

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passenger service that don’t really have
a ceiling.

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The wood paneled walls that lie below the
portraits are able to slip behind the upper

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half of the stretching room.

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The cornice that the gargoyles sit atop is
attached to the wallpapered portion and hides

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the gap between the two.

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As the stretching room stretches, only the
false ceiling is stationary.

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Everything else is moving.

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You yourself, in the bottom half of the stretching
room, are descending at full speed.

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The top half descends at only half speed,
and as it does so it stretches the portraits.

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The tops of the portraits remain next to the
stationary ceiling, but the bottom is being

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pulled down by the gargoyles.

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Only when the portraits are fully extended
do their tops pull away from the ceiling.

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Having been transfixed by the illusion, you
may not have noticed what our ghost host is

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about to tell us:

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[This chamber has no windows,

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and no doors.

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(sinister laughter)

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Which offers you this chilling challenge;
to find a way out!

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(tormented cackling)  ]

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In perhaps the most grim, un-Disney like fashion,
our Ghost Host informs us that his way out

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of this chamber?

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Well, exit by hanging.

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[Of course, there’s always my way.]

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(Thunderclap)

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The lights go out, and the ceiling (which
is really a cloth scrim) disappears to reveal

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the skeleton of our host dangling by a noose.

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(Screaming, followed by a crashing noise)

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That’s right, it’s the happiest place
on Earth.

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Anyway, that thunderclap is timed with the
stopping of the elevator which again makes

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it very hard to notice, and once the lights
come back on, a second door opens revealing

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the path to the ride.

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It’s at this point that you are in a tunnel
walking under the railroad tracks.

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What makes this illusion so disorienting and
hard to nail down is the use of vertical stripes

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in both the wallpaper and the wood paneling.

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This is very effective at hiding the fact
that the walls are moving.

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The only really obvious thing is that the
paintings are being unrolled as you can clearly

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see the curve at the bottom.

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But everything else is really, really difficult
to grasp.

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Unfortunately, the wallpaper tends to get
damaged over time, but the upside is that

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it reveals what’s happening.

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You can see that the walls are descending
away from the ceiling because you have this

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point you can focus on.

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This also reveals that the portraits are on
a separate piece that’s not yet moving

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--otherwise they wouldn’t stretch--

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but once they’re
extended, they too descend with the wall on

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either side.

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To hopefully help illustrate what’s happening,
I made this little mockup in tinkercad.

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The yellow octagon is representing the stationary
ceiling scrim.

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Notice that the walls are both extended above
the ceiling.

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Now, unfortunately I can’t make this move
smoothly like it should, but I can move it

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in steps.

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You stand in the brown portion, and both it
and the upper tan portion descend together,

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but for every length you drop, the tan walls
fall half as much.

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The combination of an enclosed space, the
vertical design elements, and the dim lighting

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almost perfectly disguise the fact that you’re
only here because you need to descend into

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the basement.

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Now, it’s very hard to see on video because,
well, it’s hard to convey scale this way,

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but the stretching rooms at Disneyland stretch
a TON.

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The room becomes much, much taller, almost
to a frightening degree.

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That is after all kind of the goal, it disorients
you, makes you feel small, and in general

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is just sort of creepy.

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By the time the stretching is done, you’ve
descended almost 2 stories into the ground.

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The blueprints I found, linked below, suggest
the descent is a little over 18 feet.

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A somewhat humorous side-effect of the scale
involved here is that the doors to the chamber

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are comically large.

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The low light makes them near impossible to
see on video, but the doors themselves are

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probably around 15, maybe even 20 feet tall.

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After all, they got almost 10 feet longer
during the stretch.

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Going back to our model, you can see that
even the entry door must be as large as the

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exit, even though the actual opening from
the foyer is no larger than your average door.

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What I love most about the stretching rooms
is that they were born out of necessity.

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The imagineers could have chosen any number
of ways to get guests under the railroad tracks,

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but they went with this.

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And that my friends, I think, is just beyond
cool.

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The stretching room effect is so well liked
that it was copied for future iterations of

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the attraction.

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However, except for the Phantom Manor at Disneyland
Paris, the other versions of the stretching

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room are not elevators.

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Specifically at the Magic Kingdom in Orlando,
the park was designed without space constraints

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and the entire attraction is within the boundaries
of the railroad.

00:10:20.770 --> 00:10:25.770
There was no need to move guests underground,
but the stretching room was still replicated.

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In these versions, the ceiling simply moves
up and away from you.

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One unfortunate side-effect of going this
route is that the scrim tends to visibly move

00:10:34.360 --> 00:10:38.000
when the ceiling stops, which somewhat ruins
the illusion.

00:10:38.000 --> 00:10:42.060
And I’m pretty sure it doesn’t stretch
quite so much as the Disneyland version.

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And now for some trivia.

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I had a hunch that the stretching rooms at
Disneyland may very well be the world’s

00:10:47.490 --> 00:10:48.959
largest passenger elevators.

00:10:48.959 --> 00:10:53.970
To satisfy my curiosity, I googled “world’s
largest elevator”, which is actually for

00:10:53.970 --> 00:10:59.430
boats at the Three Gorges Dam in China, but
I sad Passenger Elevator, and found that to

00:10:59.430 --> 00:11:01.310
supposedly be in Japan.

00:11:01.310 --> 00:11:07.530
This elevator carries 80 passengers and its
floorspace is 11.15 feet by 9.2 feet.

00:11:07.530 --> 00:11:11.340
That would give it an area of 102.58 square
feet.

00:11:11.340 --> 00:11:15.390
That seemed a lot smaller than the stretching
rooms, and to assure myself I wasn’t wrong,

00:11:15.390 --> 00:11:20.800
I used my friend Google to find the area of
an octagon with sides of 6 feet, which seemed

00:11:20.800 --> 00:11:22.120
about right.

00:11:22.120 --> 00:11:24.740
That would be 173 square feet!

00:11:24.740 --> 00:11:26.450
That’s much bigger.

00:11:26.450 --> 00:11:30.620
But I wanted to find out how many people could
fit, and thanks to the wonders of YouTube,

00:11:30.620 --> 00:11:34.740
someone was able to ride the stretching room
back up, and the cast member told them that

00:11:34.740 --> 00:11:40.080
the elevator is only strong enough to bring
12 people up, but it can handle bringing 90

00:11:40.080 --> 00:11:41.280
people down.

00:11:41.280 --> 00:11:46.709
90 is bigger than 80, so ladies and gentlemen
I do declare that the world’s largest passenger

00:11:46.709 --> 00:11:52.640
elevator by both size and capacity is not
in Japan, but rather is at Disneyland.

00:11:52.640 --> 00:11:55.170
At least when going down.

00:11:55.170 --> 00:11:58.860
Apparently riding the stretching room back
up isn’t that out of the ordinary--guests

00:11:58.860 --> 00:12:02.290
in wheelchairs often go this route to exit
the attraction.

00:12:02.290 --> 00:12:06.800
Although the attraction didn’t open until
1969, after Walt Disney’s death, the mansion

00:12:06.800 --> 00:12:08.940
facade was built years earlier.

00:12:08.940 --> 00:12:13.720
One source, linked below, says that the mansion
itself was completed by 1964, and that the

00:12:13.720 --> 00:12:16.430
stretching rooms were built with the facade.

00:12:16.430 --> 00:12:20.110
The attraction was originally conceived as
a walk-through attraction, and although Walt

00:12:20.110 --> 00:12:25.010
Disney died in 1966, nearly three years before
the attraction eventually opened, he may very

00:12:25.010 --> 00:12:27.130
well have seen the stretching rooms.

00:12:27.130 --> 00:12:31.580
However, other sources disagree, so we’ll
call that a firm maybe.

00:12:31.580 --> 00:12:36.769
The really awesome link down below has pictures
from 1964, showing the backside of the mansion

00:12:36.769 --> 00:12:38.640
and the tunnels under the railroad.

00:12:38.640 --> 00:12:41.660
I highly encourage poking around down there
if you’re interested.

00:12:41.660 --> 00:12:45.240
And I’d like to leave the video by giving
credit where credit is due for the existence

00:12:45.240 --> 00:12:46.820
of this attraction.

00:12:46.820 --> 00:12:50.040
There are lots of great links down below if
you’d like to learn a little more about

00:12:50.040 --> 00:12:54.820
the history of the Haunted Mansion, but specifically
for the stretching room, we have Rolly Crump

00:12:54.820 --> 00:12:59.940
to thank for its concept, Claude Coats for
his woodworking skill, and Yale Gracey who

00:12:59.940 --> 00:13:01.620
made the mechanics.

00:13:01.620 --> 00:13:04.760
And the Ghost Host was voiced by the legendary
Paul Frees.

00:13:04.760 --> 00:13:08.500
Thanks for watching, I hope you enjoyed this
look into the fascinating stretching rooms

00:13:08.500 --> 00:13:09.940
of the Haunted Mansion.

00:13:09.940 --> 00:13:13.690
A few months ago I made a different theme
park-related video about blocking systems

00:13:13.690 --> 00:13:17.400
in roller coasters, so if you haven’t seen
that and are looking for something else to

00:13:17.400 --> 00:13:19.370
watch, look for it in the end screen.

00:13:19.370 --> 00:13:22.840
Of course, thank you to everyone who supports
this channel on Patreon!

00:13:22.840 --> 00:13:26.260
Patrons of the channel have made a huge difference
for the future of this channel, and starting

00:13:26.269 --> 00:13:29.240
this week it’s officially my full-time job.

00:13:29.240 --> 00:13:31.400
Thank you for making that possible.

00:13:31.400 --> 00:13:35.560
If you’re interested in supporting the channel
as well, please check out my Patreon page.

00:13:35.560 --> 00:13:38.080
Thanks for your consideration, and I’ll
see you next time!

00:13:38.480 --> 00:13:44.680
GHOST HOST: [Our tour begins here in this gallery, where
you see paintings of some of our guests as

00:13:44.720 --> 00:13:48.360
they appeared in their corruptible, mortal
state.]

00:13:48.440 --> 00:13:51.360
CAST MEMBER: [Ladies and Gentlemen please step away from the walls to the

00:13:51.360 --> 00:13:52.520
dead center of the room.]

00:13:52.720 --> 00:13:54.960
WOKE DUDE: Dead.  Center.

